The clock, the room, the money, the side games, the players and the season, all in one place. Here is what each part does.
The clock
The clock is what the whole room is watching, so it has to be right on every screen, not roughly right.
Check-in and seating
The multi-table tools show up when the tournament actually has more than one table, and stay hidden for a single table of eight.
Buy-ins, payouts and deals
Buy-ins, rebuys, bounties and payouts are recorded as they happen, so nobody is doing sums at midnight.
Side games
The side games are half the fun of a league night. They get their own leaderboards instead of a note on someone's phone.
The player companion
Players scan the code on the TV and it opens in their phone's browser. No download, no account, no password.
Seasons and standings
Points, a schedule and a record are what turn a run of game nights into a league. Seasons are on every plan.
Members and co-hosts
A player can stay a name on the roster with a PIN, or claim their spot and keep their history in an account.
Setup and the Library
The parts that stop game night being a data-entry exercise.
Your data
No third-party analytics, no error-reporting service, nothing that follows you around the web.
API and AI assistants
The web app is one client of the same API anyone can call.