Guide
A quick start that takes you from sign-up to your first tournament in about ten minutes, then a short reference for every part of the app. Skim the quick start; come back for the rest when you need it.
The app in five places
Start here
Ten steps from nothing to a tournament running on screen. Each one is a single place in the app.
Create your league
Sign up and give your league a name. You're the owner, and everything lives under your league.
Add your players
In League → Players, add each regular — a nickname is enough. Give anyone who wants self-service a 4-digit PIN.
Build your first tournament
From Today or the Library, open New tournament. Set the buy-in, starting stack, blind schedule and payouts. Save it as a template to reuse every week.
Check players in
On the night, open the tournament to the Run screen and mark each person as they arrive — paid or unpaid.
Seat the tables
Seat draw seats everyone at random. You can seat players as they check in or all at once, whichever you chose when you set the tournament up. With more than one table, the app suggests rebalances as they thin and can break a short table onto the others.
Start the clock
Press start. Levels advance on their own; pause whenever you need; hand-for-hand freezes the timer at the bubble.
Knock players out
Tap a player out as they bust; the app records the finishing order. Mistap? Undo it. Record rebuys and add-ons here too.
Make a deal (optional)
At the final table, the deal calculator shows ICM and chip-chop numbers from the live prize list.
Save the result
The last knockout finishes the tournament. Standings and season points update automatically.
Put it on screen
Show the TV clock on any display; players scan the code to open the companion — standings, their seat, and a button to ask for a rebuy. No app, no account.
Before the first night
Do these once. They carry across every tournament you run.
A roster row and its PIN are all a player needs to play. Claiming is the optional extra: it attaches the row to an account so the player keeps their history across nights and leagues. It only adds a login, and never moves or changes their record.
The one hub for the pieces you reuse. Build each once and pull it into any tournament.
The setup wizard
New tournament walks through the whole setup. Most of it has a sensible default, so you can change only what matters and start — and save the result as a template to reuse.
A payout structure comes in three shapes, and the app keeps whichever you chose:
The prize pool is the buy-ins by default. Take a slice off the top for the house, a charity or the dealers, or set the whole pool by hand when the cash does not simply follow the seats.
Turn either on and it appears on the run screen. Off, and it stays out of the way.
Private is a hard off switch — it kills every public link, including the TV clock and the player companion. Set it before the night, not during it.
On the night
The Run screen is where the night happens. It has three areas: the clock, the floor (players, tables and requests), and tools. On a phone they are tabs; on a larger screen they sit side by side.
The clock runs on the server, not on any one device, so it never drifts and a screen that wakes from sleep shows the right time at once.
Players with a PIN can act from their own phone: ask for a rebuy, report that they busted, or submit a minigame result. Each one lands in the Requests queue for you to accept or decline — nothing changes until you approve it.
The clock runs on the server, not your phone, so if a screen sleeps or a phone dies you can open the tournament on any other device and carry on. Almost everything — knockouts, rebuys, seat moves, the seat draw — can be undone. And turning the tournament private mid-night kills the TV clock and companion, so leave that alone once you have started.
The player side
Nothing to install. Everything opens in a phone browser.
Players scan the code on the TV and the companion opens in their phone browser — no app, no account.
The big screen for the room: the countdown, the current and next blinds, breaks, and the code players scan to join. Set a background image for it in League settings.
Share a link ahead of time and players say if they are in or out. An “in” reply can check them in when they arrive, so the door moves faster.
A private tournament turns off every one of these — the companion, the TV clock and the public links all go dark. Set private before the night, never during it.
Wrapping up
The night records itself as you go. When it ends, this is what you have.
The last knockout finishes the tournament on its own, or you can end it by hand. The saved result writes the finishing order and the season points that count. Need to fix something? Reopen a completed night, make the change, and save again.
Points land in the season standings the moment you save, and each player’s profile updates with it — their games, wins, podiums, finishes and winnings.
Off by default. Switch it on for your league to email players a recap when a tournament ends, or send one by hand. One recap per tournament, either way.
The results, standings, roster, seat draw and payouts each export as a spreadsheet, or print as a clean sheet you can save as a PDF.
The rest
Set up your league and run your first tournament. Sign-up needs no card.